

The main reason to go into this area is for the side-quest to kill Raedric, or to help him remove the curse from Gilded Vale.Įach of these areas has a various amount of different enemies, loots, and sometimes quests that can be fulfilled for experiences as well as rewards.You can switch between the two modes at any spot marked with an anchor (icon above). You can enter the building through either the front gate, the sewers on the east side, or by scaling the walls on the west side of the area. The castle that Raedric lives in and manages Gilded Vale from. You can do this by obtaining the stronghold (defeating Maerwald in the first level of the Endless Paths) and building it with the help of the stewardess. You can only get to Defiance Bay through Caed Nua, as the main bridge to enter the area from is currently destroyed at the current time of the game. It also houses a companion, Kana, at the entrance to the area.
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This area is filled with Shades and Phantoms, but contains a stronghold that your character can manage and upgrade for various reasons, such as being able to adventure and rest at Brighthollow, a house in Caed Nua, for free as well as getting resting bonuses if you've upgraded the stronghold to have them. There is a side quest that can be done here that will enable another vendor to sell their wares at the Marketplace located in Copperlane. The western entrance to Defiance Bay, currently unavailable due to the fact that a flood had destroyed the center portion of the bridge. The eastern entrance to Defiance Bay, and the only entrance as the Madhmr Bridge is currently destroyed by a recent flood. There is also the Goose and Fox, which is the inn of the district, as well as Admeths' Den, which houses The Dozen faction. It contains the Marketplace, where there are various shops, Lumdala's House, Scriverner's Dormitory, Purnisc's House, and the Catacombs. It is the market district, and so houses a various amount of shops in the area.

You cannot enter this area until you get permission from the Knights of the Crucible or have enough Might/Resolve to persuade the guards to let you through. There are various kinds of enemies in this area, including: Skeleton Fighters, Skeleton Rangers, Skeleton Wizards, Guls, and Darguls. Heritage Hill is also houses the Tower, which is a crucial part in advancing the main storyline of the game. Before your party arrives, it is abandoned, but if you follow the main story it will eventually become habitable once more. The north-western district of Defiance Bay, that is abandoned due to the fact that the entire area is inhabited by undead. It houses various areas that are crucial to the main story, such as the Reymont Mannor, the Sanitariam, the House Doemenel, and the Hadret House. The south-eastern district of Defiance Bay. You can also recruit one of the companions of the game, Pallegina, in this area. It houses the public docks, as well as the Salty Mast brothel/tavern and the Lighthouse.

The southern-most district of Defiance Bay. It also has a burned down Temple of Woedica, which is a crucial setting to the main story.

You can find the Palace and Crucible Keep here, which houses the Knights of the Crucible. The revolution began here, and it was the first district that burned down. It is the main area of Act II in the main story. They're easy to navigate and there's an exist from each district along each side of the map. Defiance Bay has a number of large districts with their own style, set of interiors, and set of quests.
